Really, it isn't because the game's no fun. Along the way, all sorts of trouble is waiting to take a chunk out of Kevin's hide: renegade vacuum cleaners, sentient suitcases, and even old women with little ease to do than leap vertically. This hotel is huge because it sure takes a while to get there and it's filled with the most boring obstacles I could think of - and a lot of them. Why is he smiling? The goal is simple: get to the other end of the lobby. Run right immediately, or face his balmy clamp upon your throat. there's a game involved, and my AA-batteries are already depleting as we speak! Right away, Kevin is plopped into the hotel, and just like in the NES version, a bellhop is ready to strangle you at a moment's notice. Looie isn't actually in the movie he's just a plot device - nay, a left-handed plot device - to give the designers an excuse to put more people in the game that want to whack Kevin upside the head with a crowbar or crude club made with a deformed breadstick.īut we can't stick with cutscenes forever. We then switch over to Harry and Marv on a pay phone, talking to someone named Lefty Looie. (Imagine THAT ceremony.) Also, is it just me, or is there an extra receiver sticking out of the end of the phone receiver? Anyhow, Concierge Chimp here is calling up all the other hotels in the area, warning them that Kevin is using someone else's credit card to rack up hotel bills. Okay, I lied: on closer inspection, he resembles the love child of The Joker and a lemon wedge. ![]() The cutscene with the concierge starts our quest, and might I just say. how about we NOT make this?" Looks like her advice was not heeded. Many of the NES programmers make a triumphant return, but they added a few new members to the team, including.wh-what's this? A woman?! Well, it's about time! Maybe she can offer the perspective we so sorely need: "Hey, guys. The credits roll first because seriously, no one will ever see the end of this game without either a stroke of luck or an actual stroke during which you hallucinate the ending of this game. The NES version was bad, but the Game Boy version somehow manages to be far worse.Īgain, the plot remains the same: as the 10-year-old marvel Kevin McCallister, whose skills include sharp wit, quick speed, and a shocking inability to stick with his family at an airport, you must escape the grips of both members of the hotel community you're ripping off and the Sticky Bandits, Harry and Marv, who you tortured and sent to prison in the last film. I cannot leave this hole in my soul unfilled! I must conquer ALL of my untamed demons, seek out the other Home Alone 2 games, and put them to rest in their graves where they belong." And so, with hands trembling, palms drier than a saltine cracker, knees buckling, eyelids twitching, and spleen searching for the nearest exit, it was time to play for Home Alone 2: Lost in New York on the Game Boy. ![]() After first revisiting the NES version of Home Alone 2: Lost in New York, I said to myself, "No, this isn't enough.
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